![]() * Slam single hand down is now slam 8 hands down with new sprites, scaling, and animations ![]() Similar to another character, it's time limit is removed With new hitbox, scaling, and animations, physics * A single hand forcing the player into a heart has been changed to 7 Hand Attack * Gaster Blaster Bite has a new sprite and is bound to (A) instead of (X) * Followers have been changed to XTale characters and have minor tweaks to behavior * One hand shield has been changed to 8 Hands summon with changed hitbox, scaling, animations, physics * Telekinesis is now an attack with the self hiting remove and a damage number added to it * Invisible attack has been completely changed into Overwrite (Some of these can debatably go in the first catagory) Many things also went through several redesigns, some of which was through the help of people I asked for criticism and am still looking for that There have been many problems along the way and getting things to work correctly It eventually reached a point where nearly nothing was the same, some noticeable, others changes massive Then I started getting ideas for altering the attacks, then ideas for entirely new abilities In order to make some sprites work, I had to change the animations as well Red has a strong fondness of Cinnamon Bunnies and Mew Mew Kissy Cutie 2, the latter of which she is quite defensive.Ībout two years ago I decided I wanted to make XGaster as he tied for first place as my favorite AU characterĪt first it started out as a sprite swap as I wasn't fully sure how far I was going to take itĨ breakless hours and I finally got a sprite that motivated me enough to give it ago Confident that the Human will be slain at the hands of Asgore (if not earlier), Red shows extreme hesitance in befriending them on any level, even initially refusing to speak, as to "not lose someone else." However, as revealed in the genocide route, she shows a bit of relief should the Human violently decline her offer of mercy, as it leaves her without any compunctions, leaving only a will to survive. However, she feels anything of important nature should be taken seriously she exhibits strong loyalty to both Undyne and Asgore, obeying the orders to station herself far out of the path of the human without question, and shows frustration in response to flippant behavior, storming out should the Human repeatedly attempt to make her laugh.ĭespite a supposed lack of hatred towards humankind, her initial interactions with the Human are quite cold. Red has a very upbeat, excitable personality, making it easy to get along with members of the Canine Unit. The only way to find her is by "getting lost in a way nobody thought possible." She is fought in an Unknown route at the CORE. Have fun playing in 19 frames (DBFZ I'm lookin at you).Little Red Slicing Hood, also known simply as "Red," is part of Undyne's Royal Guard and is a ghost monster who can not be encountered by conventional means. Basically, if one person is laggy, everyone is. IKEMEN's connection issues are mostly due to it being run on a frame-delay based online network. You don't necessary need to convert any characters though: there are plenty of characters that will work fine regardless. IKEMEN is another option, yes, but I can understand the pain of getting a SP for IKEMEN just to use it. If there's even the tiniest bit of latency, all I can say is: "have fun lol" However, the biggest problem you'd run into is actually the connection. When I use Parsec with my friend, who uses a controller, we never encountered such an issue. A controller problem is most likely something in your settings, such as forgetting to enable controllers when connecting to another PC. The controller issue could be possibly solved though right?īut some technical information might be needed to figure it all outĬonstantinius, you're pretty much correct here. Constantinius3rd wrote:Parsec is the most popular way to play - im not sure of any other ways sadly.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |